Choosing and Using Digital Games in the Classroom: A Practical Guide (Advances in Game-Based Learning)
ISBN-10:
3319791753
ISBN-13:
9783319791753
Author(s): Becker, Katrin
Edition: Softcover reprint of the original 1st ed. 2017
Description:
This book presents an in-depth overview of the uses of digital games in education, from K-12 up through post-secondary. Beginning with a look at the history of games in education and the context for digital games, this book guides readers through various methods of serious game implementation, including the Magic Bullet Model, which focuses on the player's point of view of the game experience. The book also includes methods of measuring the effects of games in education and guidance on creating digital game-based learning lesson plans.
We're an Amazon Associate. We earn from qualifying purchases at Amazon and all stores listed here.
Want a Better Price Offer?
Set a price alert and get notified when the book starts selling at your price.
Want to Report a Pricing Issue?
Let us know about the pricing issue you've noticed so that we can fix it.