Drinna
Description:
The rage can be a powerful ally, or a treacherous enemy. Drinna, a young kunjel, awakes alone and poorly prepared for survival in the vast Sea of Grass. This wasteland is a dangerous place even for those ready to face it-filled with vicious creatures and deadly plants and little water-but all Drinna has is her wits and learning to navigate through. And someone, or something, is stalking her, to kill or capture her. In addition to all of these troubles, Drinna is getting ready to undergo Trakia, a ritual in which kunjels learn to control their ability to rage; without this sacred training, will Drinna be able to control herself and find her way home? Or will the dreaded rage overwhelm her and lead her to her peril?
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