Gaming: Playing Safe and Playing Smart (Digital and Information Literacy)

Gaming: Playing Safe and Playing Smart (Digital and Information Literacy) image
ISBN-10:

1448856116

ISBN-13:

9781448856114

Author(s): Wilkinson, Colin
Released: Dec 30, 2011
Publisher: Rosen Central
Format: Paperback, 48 pages
to view more data

Description:

With sophisticated graphics that rival the latest 3D Hollywood release and a complexity of narrative that equals the most elaborately imagined worlds found in fantasy novels, gaming has become big business, mass entertainment, and high art. Indeed, the gaming experience is so involving and enticing that it can pose some dangers. Repetitive motion disorders, sedentary lifestyles, computer/gaming addiction, loss of perspective, exposure to graphic violence, and even cyberbullying can all result from too much time spent sitting in front of a computer. This book celebrates the truly awe-inspiring experiences, environments, and simulations modern gaming offers as well as the cognitive and developmental benefits they convey, while also highlighting the very real dangers that arise from excessive or inappropriate play.

























We're an Amazon Associate. We earn from qualifying purchases at Amazon and all stores listed here.

Want a Better Price Offer?

Set a price alert and get notified when the book starts selling at your price.

Want to Report a Pricing Issue?

Let us know about the pricing issue you've noticed so that we can fix it.