Masks: 1,000 Memorable NPCs for Any Roleplaying Game (EGP42002)
Description:
Written by the award-winning authors of the GMing blog Gnome Stew, Masks is now available in print and PDF! Just got done looking at a preview of @gnomestew's new book, Masks, filled with cool NPCs for any game or genre. Looks great! - Game designer Monte Cook (via Twitter) Playing a character is like putting on a mask: Slip on a mask, and you become someone else. This book presents 1,000 masks - non-player characters that are fun to play, and that your players will never forget. Featuring a foreword by gaming industry legend Wolfgang Baur, Masks is the ultimate NPC resource. Think of your favorite character from a game, book, or movie. What makes them memorable? It's not their Strength score, or how many hit points they have - it's who they are as a person: what they look like, how they act, their personality, and what drives them. Using a simple but powerful template that features Appearance, Roleplaying, Personality, Motivation, Background, and Traits, Masks provides the core elements of a thousand great characters. Masks NPCs are designed to be used on the fly, no prep required - but with enough depth to be used when planning adventures, as well. Within this massive collection you'll find the resources you need to portray vivid NPCs in your games: Fantasy, science fiction, and modern NPCs: 333 of each (334 in fantasy), all easily adaptable to any genre and any RPG Roles and traits: Every NPC has a role - villain, ally, or neutral - and is categorized by traits like famous, criminal, and warrior Clear, useful game mastering advice: Masks covers re-skinning NPCs to fit other genres, making your portrayals memorable, and more Handy tools: NPCs are indexed by trait, name, and author; an appendix lists groups like Tavern Patrons and Spaceport Denizens; and Masks provides over 1,900 names in an easy-to-use format No game mechanics: These system-neutral NPCs can be used in any RPG Masks is a standalone volume - you don't have to own our first book, Eureka: 501 Adventure Plots to Inspire Game Masters, to enjoy it, although they go great together. Masks is designed to be used both as a table book and as a prep book. At the table, it gives GMs a tool for portraying vivid, memorable NPCs on the fly - if your players show sudden interest in that bartender, you can flip to just about any page and find a suitable personality, backstory, and roleplaying cues to flesh out that NPC. During prep, Masks provides a solid foundation for everything from signature villains to steadfast allies, as well as neutral characters you can use as everyone else - or tip one way or the other and use as a villain or ally.
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