Spares
Description:
Suppose for a moment you're Jack Randall. You're a loner, an ex-cop, the dangerous veteran of a savage war. All you've held dear has long ago been destroyed. For the last five years you've been hiding out on a Spares Farm, working at the only job that will still have you: guarding people who have never seen the outside world and can't even spell the word 'escape.' In short, your luck has run out. You might think things couldn't get any worse. You'd be wrong. Because Jack Randall has a talent for attracting trouble: the kind most people run screaming from. But Jack Randall is not most people. That's part of his trouble. Now he's on the run with seven of the Farm's inmates (well, six and a half), and the people who own them will do anything to get them back. All Jack wants to do is score enough money to disappear with his human contraband. But things aren't as simple as that. For Jack Randall, they never are. Jack is on a head-on collision course with the man responsible for all this misery -- a cold-blooded killer with one purpose: to cancel Jack once and for all. Now Jack has a decision to make: keep running or even the score?
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