Autodesk 3ds Max 2019 for Beginners: A Tutorial Approach, 19th Edition

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Autodesk 3ds Max 2019 for Beginners: A Tutorial Approach, 19th Edition image
ISBN-10:

1640570470

ISBN-13:

9781640570474

Released: Jan 08, 2019
Format: Paperback, 608 pages

Description:

Welcome to the world of Autodesk 3ds Max, a 3D modeling, animation, and rendering software package developed by Autodesk Inc. It is widely used by architects, game developers, design visualization specialists, and visual effects artists. A wide range of modeling and texturing tools make it an ideal platform for 3D modelers and animators. The intuitive user interface and workflow tools of Autodesk 3ds Max have made the job of design visualization specialists easier.

Autodesk 3ds Max 2019 for Beginners: A Tutorial Approach is a tutorial-based textbook that introduces the readers to the basic features of 3ds Max 2019 created on real world model through tutorials. The textbook caters to the needs of both the novice and the advanced users of the software.

This textbook will help you unleash your creativity and help you create simple and complete 3D models and animations. The textbook will help the learners transform their imagination into reality with ease.

Some of the Salient Features of this textbook are as follows:

  • Consists of 17 chapters and 5 real world based projects that are organized in a pedagogical sequence covering various aspects of modeling, texturing, lighting, rendering, and animation.
  • The author has followed the tutorial approach to explain various concepts of modeling, texturing, lighting, rendering, and animation.
  • Self-Evaluation test and Review Questions are given at the end of each chapter so that the users can assess their knowledge.
  • Student project has been given at the end of this book to test and enhance the skills of students.
Brief Table of Contents
Chapter 1: Introduction to Autodesk 3ds Max 2019
Chapter 2: Primitive Objects - I
Chapter 3: Primitive Objects - II
Chapter 4: Working with Splines - I
Chapter 5: Working with Splines - II
Chapter 6: Lofting, Twisting, and Deforming Objects
Chapter 7: Material Editor: Creating Materials
Chapter 8: Material Editor - Texture Maps - I
Chapter 9: Material Editor - Texture Maps - II
Chapter 10: Material Editor: Controlling Texture Maps
Chapter 11: Material Editor: Miscellaneous Materials
Chapter 12: Interior Lighting - I
Chapter 13: Interior Lighting - II
Chapter 14: Animation Basics
Chapter 15: Complex Animation
Chapter 16: Rendering
Chapter 17: Creating Walkthrough
Project 1: Creating a Windmill
Project 2: Creating a Diner
Project 3: Architectural Project
Project 4: Corporate Design Project
Project 5: Creating a Computer Center
Index

Free Teaching and Learning Resources:
CADCIM Technologies provides the following free teaching and learning resources with this textbook:
  • Technical support by contacting techsupport@cadcim.com
  • Max files used in tutorials
  • Customizable PowerPoint Presentations of every chapter (For Faculty only)
  • Instructor Guide with the solution to all review questions and instructions to create the models for exercises (For Faculty only)
  • Additional learning resources at https://3dsmaxexperts.blogspot.com and youtube.com/cadcimtech

About the Authors:
CADCIM Technologies, Prof. Sham Tickoo of Purdue University Northwest, and the team of dedicated contributing authors at CADCIM Technologies are committed to bring you the best textbooks and free teaching and learning resources on CAD/CAM/CAE, GIS, Civil, Animation and VFX, and related technologies. We strive to be the first and the best. That is our promise and goal.

Our team of authors consists of highly qualified and experienced engineers, programmers, and animation and visual effects artists who have a strong academic and industrial background. They understand the needs of the students, the faculty, and the challenges the students face when they start working in industry.

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