Game On!: Gaming at the Library
Description:
Ever watched the teens and tweens in your library sneak in an online game in the middle of their research or study session? Have students come into the media center to log-in and check on their Neopets? Have concerned parents approached you to find out more about video game ratings? Even if your library hasn't formally begun collecting, circulating, or programming with video games, you are no doubt aware of their popularity and proliferation. Now, "Game On!" has all of the answers and approaches you need to make effective, successful choices about video gaming in your library. Topics included are: video game basics - history, formats, and genres; benefits (developmental assets/technological skill/educational value) and controversies (ratings/graphics/content); selection, collection, and circulation of titles; equipment and vendors; programming ideas; policy and management; storage, display, and marketing; and more. Gallaway includes a core collection of games and systems that will appeal to users of all ages. Forms, bibliographies, and a gamer's glossary will get you gaming like a pro in no time.
Best prices to buy, sell, or rent ISBN 9781555705954
Frequently Asked Questions about Game On!: Gaming at the Library
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The Game On!: Gaming at the Library book is in very low demand now as the rank for the book is 9,584,314 at the moment. A rank of 1,000,000 means the last copy sold approximately a month ago.
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