Fast Algorithms for 3D-Graphics

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Fast Algorithms for 3D-Graphics image
ISBN-10:

0387942882

ISBN-13:

9780387942889

Author(s): Georg Glaeser
Released: Jan 01, 1994
Publisher: Springer
Format: Paperback, 306 pages

Description:

Illustrating the use of C, with stress on portability and speed, this book provides a mathematical background to techniques in computer graphics, before going on to develop a graphics program in C implementing these techniques. As a result, both students and professionals will find this presentation gives them a thorough understanding of the most fundamental algorithms in graphics programming, as well as providing them with a usable graphics package. Georg Glaeser covers such hot topics as hidden surfaces, shadows, reflections, patterns, and modelling curves and surfaces. Readers are assumed to be moderately familiar with programming, although all type definitions, global variables, and macros are thoroughly described prior to their first applications.

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