Ambient Play (Playful Thinking)
Description:
How mobile games are part of our day-to-day lives and the ways we interact across digital, material, and social landscapes
How mobile games are part of our day-to-day lives and the ways we interact across digital, material, and social landscapes.We often play games on our mobile devices when we have some time to kill-waiting in line, pausing between tasks, stuck on a bus. We play in solitude or in company, alone in a bedroom or with others in the family room. In Ambient Play, Larissa Hjorth and Ingrid Richardson examine how mobile gameplay fits into our day-to-day lives. They show that as mobile games spread across different genres, platforms, practices, and contexts, they become an important way of experiencing and navigating a digitally saturated world. Mobile games become conduits for what the authors call ambient play, pervading much of our social and communicative terrain. We become digital wayfarers, moving constantly among digital, social, and social worlds.Hjorth and Richardson explore how households are transformed by media-how idiosyncratic media use can alter the spatial composition and emotional cadence of the home. They show how mobile games connect domestic forms of play with more public forms of playfulness in urban spaces, how collaborative play (both networked and face-to-face) is incorporated into private and public play, and how touchscreens and haptic play emphasize the perception of the moving body. Hjorth and Richardson invite us to think of mobile gaming as more than a "casual" distraction but as a complex cultural practice embedded into our contemporary ways of being, knowing, and communicating.
Best prices to buy, sell, or rent ISBN 9780262044363
Frequently Asked Questions about Ambient Play (Playful Thinking)
The price for the book starts from $12.30 on Amazon and is available from 24 sellers at the moment.
At BookScouter, the prices for the book start at $5.88. Feel free to explore the offers for the book in used or new condition from various booksellers, aggregated on our website.
If you’re interested in selling back the Ambient Play (Playful Thinking) book, you can always look up BookScouter for the best deal. BookScouter checks 30+ buyback vendors with a single search and gives you actual information on buyback pricing instantly.
As for the Ambient Play (Playful Thinking) book, the best buyback offer comes from and is $ for the book in good condition.
The Ambient Play (Playful Thinking) book is in very low demand now as the rank for the book is 3,510,028 at the moment. A rank of 1,000,000 means the last copy sold approximately a month ago.
The highest price to sell back the Ambient Play (Playful Thinking) book within the last three months was on September 29 and it was $0.53.