3D Games, Volume 2: Animation and Advanced Real-time Rendering

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3D Games, Volume 2: Animation and Advanced Real-time Rendering image
ISBN-10:

0201787067

ISBN-13:

9780201787061

Released: Apr 06, 2003
Publisher: Addison-Wesley
Format: Hardcover, 600 pages

Description:

The second volume of the 3D Games series concentrates on the areas of advanced real-time rendering and animation. The computer games industry continues to consume techniques from off-line graphics as more and more powerful hardware facilitates this. With the launch of GeForce3 and X-box there is a massive leap forward in the techniques that can be implemented in real-time. The theory behind these techniques is addressed in the book, integrated with practical implementations using the accompanying FLY3D games engine. The game engine that accompanies the text (www.fly3d.com.br) is a second generation advanced engine that includes, for example, facial animation and full facilities for character animation. The book/CD package will appeal to students on computer games courses or on graphics courses with an emphasis on animation. It will also appeal to professional games developers and other games enthusiasts keen to understand the theory behind games development and create their own games.

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